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In the next step, you'll use the latter method. You can select polygons to show directly in the viewport, or choose a named selection set.
![unwrap 3d model unwrap 3d model](https://www.unwrap3d.com/request_image.aspx?file=tut_detach1.png)
![unwrap 3d model unwrap 3d model](https://img1.cgtrader.com/items/1980673/919016f2ee/snow-material-3d-model-max.jpg)
In the latter case, you usually do so in order to use a mapping method unavailable in Unwrap UVW, such as Shrink Wrap. You can use Unwrap UVW as a self-contained UVW mapping tool and texture-coordinate editor, or in conjunction with the UVW Map modifier. > Modifiers menu > UVs, Maps and Materials > Unwrap UVW > Modifiers menu > UV Coordinates > Unwrap UVW
#UNWRAP 3D MODEL MANUAL#
You can adjust mapping to fit on Mesh, Patch, Polygon, HSDS, and NURBS models using any combination of manual and several different procedural methods. You can also use it to unwrap and edit existing UVW coordinates on an object. The Unwrap UVW modifier lets you assign mapping (texture) coordinates to objects and sub-object selections, and to edit those coordinates by hand as well as with a variety of tools.